Tomodachi Life Review


Recently I have had trouble finding a great game for my 3DS. There hasn’t been many games that have come out in the past few months that have caught my attention. Except for Tomodachi Life. At first, it just looked like a silly Sims game that had been Nintendo-fied, but then I thought to myself: “Wait a second. I love the Sims, and I love Nintendo. This could be great!” So I ended up buying it, although it was a bit after it was first released. But, the question is: Is it good?





The bulk of what you’ll be seeing in this game is the miis. They aren’t the best looking, graphics-wise, but the game itself cannot really control how the miis look. The outfits you give the miis do look good on them and fit nicely. The actual island itself also looks fine for a 3DS game and it fits in with the mii style. However, one thing I do have a problem with is the fact that the foods, and vacation locations you will see, are actual pictures of the real life counterparts. It seems rather out of place, and while at first it has a sort of comedic effect, it gets old quick. There are some presentation aspects that are actually pretty nice. For example, when a baby grows up, you will be shown a slideshow of the baby with his/her parents, and it also shows a video of the kid playing in the park, with a video camera effect on it.




It’s sort of hard to describe Tomodachi Life’s gameplay. You don’t really choose what happens or what you do in the game, the miis do. What most of the gameplay will amount to is the miis tell you if they have a problem, if they want to be friends with someone, if they are in love, or a bunch of other things, and then you respond by solving their problems, or telling them how to act in a certain situation, and then you watch that situation play out. It’s actually quite addicting, and very satisfying to watch. The game can also be quite funny, and quite a few times the game actually made me laugh out loud. Your miis also sometimes want to play a game. This is probably the worst part of the game, as it becomes quite repetitive and boring, but, luckily, playing a game with them is only optional and you can just tell them you don’t want to play. Some cool events can happen as well. These events can include: Asking out other miis, getting married, having a baby, getting in fights with other miis, divorcing, having rap battels, and much, much more.

The Island



There are many places to go on the island. First their are the shops. You can go to the pawn shop, where you can sell “treasures” that your miis give to you. You can go to the hat shop and clothing shop, where, of course, you can buy hats and clothes. There is the food mart, where you can buy food for your miis, although, from what I have experienced, there isn’t really a punishment for not feeding your miis. There is the Import Wear store, where you can buy clothes that you have recieved from Street Pass and Nintendo Events. And lastly there is the Interiors store, where you can buy new rooms for your miis, some of which, look really dang cool. There are also the living areas, which is the Mii Apartments (where your miis live), the Town Hall (where you can create and download new miis), and the Mii Homes (where married couples and babies live). There are also what I call, the Event Areas. These include the Observation Tower, the park, the beach, the Mii News Station, the Amuesement Park, and the Cafe. I call these the event areas because of the fact that, they don’t actually have a purpose except an event is happening there, or a mii has decided to travel there. And lastly there are the other areas that don’t really fit into a category. There is the concert hall, where you can make your miis sing songs. There is the Rankings Board, where you can look at the rankings of miis at how good they are at something or how much attention you’ve paid to them. For example, the Boy or Girl Charm ranking, and the Romance Ranking. There is also the Compatibility Tester, which tests how well islanders get along, which is a fun distraction at first but then you realize it’s pointless. For example, I have a married couple that happen to be the couple that has been together the longest out of any other couple, yet they have a 17% romance rating. There is also the Photo Studio, where you can take pictures of your miis in funny poses. There is the Nintendo 3DS Image Share where you share your images, and lastly there is the Port, which is mainly used for Street Pass purposes. Overall, I would say that there are some pretty cool places that can be pretty cool distractions, and there are very few that I would say make the game worse.




As a whole, I would say that Tomodachi Life is a very addictive game and it always brings me back to play it constantly. Although it is lacking in some areas, that I hope that the sequel (if there even is one) will address.

Presentation- 7.9

Gameplay- 8.8

The Island- 8.4

Tomodachi Life gets an 8.4



Update on the Call of Duty: Ghosts Review


Hey, this is just a short post, informing you that I have decided to wait on reviewing Ghosts until all of the DLC has come out, and I’m on PS4 so I believe the final piece of DLC comes out in September, so I’ll see you there. In the mean time, please answer the poll below, it would be very much appreciated.

Top Ten Favorite UFC Fighters


This list has been in the works for a while. I have struggled to give more varied reasons to why I like these guys and most of them go along the lines of “I love the way he fights”, “He was my favorite on The Ultimate Fighter” , or  “He looks cool”. I ended up not being satisfied by these descriptions so I decided to scrap the idea of reasoning why, and instead just post the list, so her you go!

10. Alistair “The Reem” Overeem


9. Louis “Goodnight” Gaudinot


8. Cung Le


7. Eddie “Truck” Gordon


6. BJ “The Prodigy” Penn


5. Joe “J-Lau” Lauzon


4. Frankie “The Answer” Edgar


3. Thiago “Pitbull” Alves


2. John “The Magician” Dodson


1. Ronda “Rowdy” Rousey

Strikeforce: Tate v Rousey - Press Conference


Which one of these fighters is your favorite?

Top 10 Worst Call Of Duty Maps


There are so many maps in Call of Duty. There are many great ones, and there are many awful ones. I originally was going to make a list of my top ten favorite maps, but one day I tried to find a definitive terrible map list, but I couldn’t find anything but forum posts, so today I present you with The Top Ten Worst Call of Duty Maps.
Dishonorable Mention: Stonehaven

While this is not number 11 on my list this is a rather notable map. Many people like this map and I know that it is for one reason: It has a castle. A fairly large amount of fans of Stonehaven would say no to that but if you really think about it, if this wasn’t a map with a castle, it would just be another annoying huge snipe-fest maps.

10. Array (Black Ops)



My main problem of Array is that it took so long to get to the action. There were so many maps in Black Ops that were small and great, but in Array, if you wanted to do anything other than snipe with an AR or an actual sniper, you were pretty much boned, and as the aggresive, rushing, smg lover that I am, I rather disliked this map. A lot.

9. Karachi (Modern Warfare 2)



Literally, this entire map is a shade of reddish-pink, which is a shade that doesn’t really go with war, and the map itself wasn’t even good, with a relatively large amount of verticality at that point in CoD, which by the general public’s reaction to Ghosts’s maps, is not a good idea for an already large map.

8. Mission (Modern Warfare 3)



Mission was a very strange map. Whenever I played it, I was felt somewhat off. It felt very large at times, and very small at times. It also was almost entirely the same color, with close to everything being a dull green. It also did not help that the game itself was bad and this came up in Kill Confirmed (One of my favorite game modes) so often.

7. Overflow (Black Ops 2)



Overflow just felt old. In a game with a large variety of new-looking maps, this one just felt out of place, and like it could be in any of the Modern Warfare games. It almost seems as if Treyarch let Infinity Ward try their hand at making a map in this game. There also wasn’t really anything special about this map as it was about as basic as 3-lane maps get.

6. Prison Break (Ghosts)



Before I begin let me just say that 4 of the next 5 maps are all from Ghosts. It’s pretty clear now why that this game was hated on so much. Anyways, I will say that there were two good things about this map. The colors were nice and varied, and that one tree that you could shoot to make a bridge was pretty dang cool. Besides that, this map is pretty awful. It’s so cluttered, and wherever I go, I always feel unsafe and that someone could shoot me from any direction. I cannot tell you how many times I have been shot in the back or sniped via a thermal scope in this map. It truly is ridiculous.

5. Siege (Ghosts)



If you’re an aggressive player like me, this map is incredibly frustrating to play. First of all this map is humongous! If it wasn’t for the fact that it is so narrow, this would definitely be the biggest map ever in a Call of Duty game. Second, for a map this large, there is way too much verticality. If you’re trying to flank or play objective, it’s almost impossible to make it to your goal, because you are going to get sniped and shot at from overused long-ranged assault rifles like the Remington or the AK-12. Third, there are so many camping spots where even if you know that the guy is in a certain spot, you still might not be able to get him. If I could say one good thing about this map, it would be that the look of it reminds me a lot of Uncharted.

4. Bakaara (Modern Warfare 3)



I have to say, this is undoubtedly my least favorite map in any Call of Duty that isn’t Ghosts. It feels like someone took Village, Hardhat, Lockdown, and whole lot of dull green coloring, and put it in a blender, and let me say, this smoothie does not taste good. Everything in this map feels so awkward, especially the main building, which, by my memory, was full of campers, and I thank my lucky stars that I didn’t see this map very often when I played, otherwise I think I would’ve gone crazy.

3. Whiteout (Ghosts)



Whiteout, which shares the same name of the equally mediocre Mountain Dew flavor, is just a huge mess. This map truly feels like 2 maps that were combined to make one.The small abandoned town part is kind of small and actually relatively well-made, while the huge snow-desert part is just so unpopulated in games that it forces you to run for a good minute or two to finally get to the action. The plain and simple issue I have with this map, is that it is just too big, and if they really wanted to fix it, I would say to just cut out that whole snow-desert part.

2. Stormfront (Ghosts)



This map shares an almost identical issue with Whiteout. It’s way too big and feels like two different maps put together. But the reason why I put it ahead of Whiteout is because of how unbalanced it is. If you spawn on the side of the map that has the huge building an the bridge, you’re pretty much set, and if you spawn on the other side, you might as well quit now, because all that will happen is that you constantly get sniped by M27-IARs and thermal-scoped sniper rifles. There is already enough hate on this map all over the internet, so if you really want to hear more about how bad this map is just look up “worst map in cod”.

1. Warhawk (Ghosts)



I know that a lot of fans of Ghosts will be surprised by this, as it is generally regarded as one of the few good maps in that game, but let me tell you, this map is the bane of my existence. I literally have never had a good game on this map. I have had at least one good game on every other map in Call of Duty, except this one. There are so many spots where there is a clear advantage to one person in a gunfight, it’s ridiculous. There are a couple of spots that are perfect for campers and there is only one entrance that is so easy to guard. I now refuse to play this map, because you cannot play this map aggressively. It simply isn’t possible. There are way too many perfect sniping spots, little nooks and crannies where it is near impossible to see the enemy, and most of all, there is way too many IEDs. I see more IEDs on this map than any other map in the game, and anyone who has played Ghosts know how annoying IEDs are. It is a little bit colorful, but everything has that annoying reddish-pink feel to it. It’s not as bad as, say, Karachi, but I still really don’t like it. And the very worst part about it is the fact that everyone always votes for this map!

Well, those were my least favorite Call of Duty maps, but which one are yours?